The game really opens up once you level up and upgrade your Base of Operations a.
Dont despair if you find it tough at first. Extended Magazines for example - made all the other versions redundant and they also made reloading less important due to inflated magazine sizes, and weapon handling less dynamic because of the high handling numbers on the mods. Rule 1 - Follow Reddiquette Rule 2 - Harassment & Witchhunting Rule 3 - Low Effort/Low Quality Rule 4 - Duplicates Bugs & Glitches Rule 5 - Self Promotion & Spam Rule 6 - Advertising, Selling etc. For tough missions as group, try to have some healing capability. In The Division 1 the Weapon Mod system became a best-in-slot situation fast. Appearance modifications will persist on gear just like a dye slot mod, you don’t have to worry about a limited.
Simply inspect a gear item as if you were going to change the mods or add a dye. Keep it fun, keep it respectful and remember that in the end - it's just a game. In contrast to The Division 1 we have more detailed vanity slots that give us a lot more options to customize your character. The power to shape this community is in your hands. The Division 2 Mods system allows players to further customize their favorite weapons (with Weapon Mods ), Skills (with S kill Mods ), and gear (with Gear Mods ).